Building Neon Rhythm: the devlog begins
This is the start of the public devlog for Neon Rhythm — a browser-first bullet-hell rhythm metroidvania built in Godot 4.
Where things stand
The project is at an early playable stage. The core loop combines on-beat dodging with sound-reactive visuals, and the difficulty follows a “life-arc” curve rather than a flat ramp.
What’s next
- Polish the first playable slice for the web build at play.simsingh.com
- Write up the music-driven visual system
- Document the palette-progression design pillar
More soon.