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Building Neon Rhythm: the devlog begins

May 29, 2026

This is the start of the public devlog for Neon Rhythm — a browser-first bullet-hell rhythm metroidvania built in Godot 4.

Where things stand

The project is at an early playable stage. The core loop combines on-beat dodging with sound-reactive visuals, and the difficulty follows a “life-arc” curve rather than a flat ramp.

What’s next

  • Polish the first playable slice for the web build at play.simsingh.com
  • Write up the music-driven visual system
  • Document the palette-progression design pillar

More soon.